Brian Hall
Brian Hall
Lead Environment Artist at WildWorks
Salt Lake City, United States of America

Summary

I am currently the Lead Environment Artist on our new title releasing in 2019: Fer.al. I work closely with the Concept/Feature Lead to realize the Cities and Interiors for the game. I oversee all the 3D assets that go into these environments and manage various team members that contribute to these levels. Environments range from intimate interiors to a mix of exteriors with expansive terrains.

In 2020 I spearheaded a workflow change for the Accessory/Sanctuary Team introducing new tools to use in Fer.al that helped speed up production time by 45% per asset.

In 2019 I lead a small team of 10 people in the internal "WildWorks Innovation Day" taking first place for an internal prototype.

I was put in charge of all the interiors (Dens/Parties) and Pack Hideouts for Animal Jam: Play Wild at the start of 2017. I still manage this title as well as work closely with external vendors, overseeing assets for those same areas for our monthly content drops.

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Skills

3D Animation3D ModelingDigital SculptingEnvironment ModelingLightingTexturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
3DCoat
3DCoat
NDO
NDO
Substance B2M
Substance B2M
xNormal
xNormal

Productions

  • Gxh9t kn 400x400
    • Video Game
      Fer.al
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Wildworks
  • Projectthumb
    • Video Game
      Animal Jam - Play Wild!
    • Year
      2015
    • Role
      Lead Environment Artist/Senior Environment Artist
    • Company
      Wildworks
  • Disney infinity group i15753
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Contract World Builder
    • Company
      Avalanche - Disney Interactive

Experience

  • Lead Environment Artist at WildWorks
    Salt Lake City, United States of America
    January 2017 - Present

    I am currently the Lead Environment Artist on our new title releasing in 2019: Fer.al. I work closely with the Concept/Feature Lead to realize the Cities and Interiors for the game. I oversee all the 3D assets that go into these environments and manage various team members that contribute to these levels. Environments range from intimate interiors to a mix of exteriors with expansive terrains.

    In 2020 I spearheaded a workflow change for the Accessory/Sanctuary Team introducing new tools to use in Fer.al that helped speed up production time by 45% per asset.

    In 2019 I lead a small team of 10 people in the internal "WildWorks Innovation Day" taking first place for an internal prototype.

    I was put in charge of all the interiors (Dens/Parties) and Pack Hideouts for Animal Jam: Play Wild at the start of 2017. I still manage this title as well as work closely with external vendors, overseeing assets for those same areas for our monthly content drops.

  • Senior Environment Artist at Wildworks
    Salt Lake City, United States of America
    August 2015 - December 2016

    Helping create the 3d environments for the mobile platform of the Animal Jam game.

  • Adjunct Professor at Neumont University
    Salt Lake City, United States of America
    June 2016 - September 2018

    Adjunct Professor teaching introductory courses on animation and 3D modeling and game development practices to engineering students. Helping them to learn the basics to enable them to create assets for their own prototypes and projects.

  • Senior 3D Artist at IGT
    Las Vegas, United States of America
    May 2013 - July 2015

    Helped the Las Vegas branch move from flash based games to Unity. Also will be helped to create real-time 3D games using the Unity platform. Responsibilities include modeling, texturing, lighting, animation, FX and UI.

  • Adjunct Professor at UNLV - University of Las Vegas
    Las Vegas, United States of America
    January 2015 - July 2015

    Helped to establish the 3D Animation/Content Creation for the Art Department at UNLV. Taught one spring course and worked on a remote/hybrid course that would be used.

  • Contract World Builder at Avalanche - Disney Interactive
    Salt Lake City, United States of America
    January 2013 - May 2013

    Worked on contract at Disney Interactive in Salt Lake as a World Builder for marketing on the Disney Infinity project. Also have helped with game assets when time allowed on various playsets.

  • Lead Artist at Pipeworks Software
    Eugene, United States of America
    May 2009 - August 2012

    Lead artist on the following titles: U Draw (first phase of U Draw), Deadliest Warrior: The Game, Deadliest Warrior Legends, Dancing with the Stars: Keep Dancing, Unannounced Web Based Fishing Game