Brian Hall
Brian Hall
Art Director
Eugene, United States

About

Art Manager with 20+ years in the game industry, including 15+ years in art leadership roles across VR, live-service MMOs, and multi-platform titles. Specializes in building strong teams, establishing clear visual standards, and improving delivery predictability while maintaining high visual quality.

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Skills

3D Animation3D ModelingDigital SculptingEnvironment ModelingLightingTexturing

Software proficiency

Maya
Maya
3ds Max
3ds Max
Mudbox
Mudbox
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
3DCoat
3DCoat
NDO
NDO
Substance B2M
Substance B2M
xNormal
xNormal

Productions

    • Video Game
      Marvel's Deadpool VR
    • Year
      2025
    • Role
      Environment Art Manager
    • Company
      Meta - Twisted Pixel Games
    • Video Game
      Fer.al
    • Year
      2019
    • Role
      Lead Environment Artist
    • Company
      Wildworks
    • Video Game
      Animal Jam - Play Wild!
    • Year
      2015
    • Role
      Lead Environment Artist/Senior Environment Artist
    • Company
      Wildworks
    • Video Game
      Disney Infinity
    • Year
      2013
    • Role
      Contract World Builder
    • Company
      Avalanche - Disney Interactive

Experience

  • Environment Art Manager at Twisted Pixel Games
    Austin
    May 2020 - March 2026

    As an Environment Art Manager at Meta, I have consistently focused on elevating creative output and team performance by integrating innovative technologies and fostering a collaborative, design-driven culture. My approach is rooted in being "in service of design," ensuring that every initiative supports the creative vision and empowers teams to excel. Recently shipped Marvel's Deadpool VR, nominated to be VR game of the year.

    Key Accomplishments

    Led Environment Art Teams: Guided and mentored artists to deliver visually stunning, immersive environments for Meta’s gaming projects, consistently meeting high standards for quality and creativity.

    Advanced Technology Adoption: Spearheading the integration of AI-powered productivity tools and new workflows, resulting in measurable improvements in efficiency, collaboration, and output quality.

    Cross-Department Collaboration: Proactively facilitated communication and coordination between art, design, and engineering teams, enabling seamless project execution and alignment with Meta’s strategic goals.

    Process Optimization: Developed and implemented best practices for environment art production, reducing iteration cycles and enhancing visual fidelity across projects.

    Culture of Support: Fostered an inclusive, supportive team environment that encourages innovation, professional growth, and open communication, contributing to high team morale and retention.

    Service-Oriented Leadership: Consistently removed obstacles for team members, advocated for their needs, and ensured resources were available to enable their best work.

    Mantra

    In service of design: Every decision and action is guided by the goal of supporting Meta’s creative vision and enabling teams to achieve their highest potential.

  • Lead Environment Artist at WildWorks
    Salt Lake City, United States of America
    January 2017 - April 2020

    I am currently the Lead Environment Artist on our new title releasing in 2019: Fer.al. I work closely with the Concept/Feature Lead to realize the Cities and Interiors for the game. I oversee all the 3D assets that go into these environments and manage various team members that contribute to these levels. Environments range from intimate interiors to a mix of exteriors with expansive terrains.

    In 2020 I spearheaded a workflow change for the Accessory/Sanctuary Team introducing new tools to use in Fer.al that helped speed up production time by 45% per asset.

    In 2019 I lead a small team of 10 people in the internal "WildWorks Innovation Day" taking first place for an internal prototype.

    I was put in charge of all the interiors (Dens/Parties) and Pack Hideouts for Animal Jam: Play Wild at the start of 2017. I still manage this title as well as work closely with external vendors, overseeing assets for those same areas for our monthly content drops.

  • Senior Environment Artist at Wildworks
    Salt Lake City, United States of America
    August 2015 - December 2016

    Helping create the 3d environments for the mobile platform of the Animal Jam game.

  • Adjunct Professor at Neumont University
    Salt Lake City, United States of America
    June 2016 - September 2018

    Adjunct Professor teaching introductory courses on animation and 3D modeling and game development practices to engineering students. Helping them to learn the basics to enable them to create assets for their own prototypes and projects.

  • Senior 3D Artist at IGT
    Las Vegas, United States of America
    May 2013 - July 2015

    Helped the Las Vegas branch move from flash based games to Unity. Also will be helped to create real-time 3D games using the Unity platform. Responsibilities include modeling, texturing, lighting, animation, FX and UI.

  • Adjunct Professor at UNLV - University of Las Vegas
    Las Vegas, United States of America
    January 2015 - July 2015

    Helped to establish the 3D Animation/Content Creation for the Art Department at UNLV. Taught one spring course and worked on a remote/hybrid course that would be used.

  • Contract World Builder at Avalanche - Disney Interactive
    Salt Lake City, United States of America
    January 2013 - May 2013

    Worked on contract at Disney Interactive in Salt Lake as a World Builder for marketing on the Disney Infinity project. Also have helped with game assets when time allowed on various playsets.

  • Lead Artist at Pipeworks Software
    Eugene, United States of America
    May 2009 - August 2012

    Lead artist on the following titles: U Draw (first phase of U Draw), Deadliest Warrior: The Game, Deadliest Warrior Legends, Dancing with the Stars: Keep Dancing, Unannounced Web Based Fishing Game

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