Marvel's Deadpool VR: Hell Vegas
The exterior scenes of the hotel were outsourced and I was responsible for giving feedback on the assets alongside the Art Director.

The exterior scenes of the hotel were outsourced and I was responsible for giving feedback on the assets alongside the Art Director.

The exterior scenes of the hotel were outsourced and I was responsible for giving feedback on the assets alongside the Art Director.

The exterior scenes of the hotel were outsourced and I was responsible for giving feedback on the assets alongside the Art Director.

I was responsible for setting up many of the destructible items in the buffet as well as helping with performance and optimization.

I was responsible for setting up many of the destructible items in the buffet as well as helping with performance and optimization.

Helped with optimization of this area.

Helped with optimization of this area.

I helped create a few of the destructible items in this space as well as polish and optimization.

I helped create a few of the destructible items in this space as well as polish and optimization.

I was responsible for providing feedback on the statues to outsourcing in this space, hallways were tackled internally.

I was responsible for providing feedback on the statues to outsourcing in this space, hallways were tackled internally.

Some of the destructible props I was responsible for throughout the game including this one.

Some of the destructible props I was responsible for throughout the game including this one.

Marvel's Deadpool VR: Hell Vegas

Environment and assets from Marvel's Deadpool VR's Hell Vegas level that I worked on at Twisted Pixel Games. This level was handled both internally and externally with partners. The interactive sequences were all done in-house by the internal team. I was responsible for modeling and texturing some of the destructible items as well as helping with polish and performance in this level. While I was not directly leading this level, I did help with some of the feedback for the outsource assets as well as providing input to the Art Director on this level.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork