Environment and assets from Marvel's Deadpool VR's Hell Vegas level that I worked on at Twisted Pixel Games. This level was handled both internally and externally with partners. The interactive sequences were all done in-house by the internal team. I was responsible for modeling and texturing some of the destructible items as well as helping with polish and performance in this level. While I was not directly leading this level, I did help with some of the feedback for the outsource assets as well as providing input to the Art Director on this level.
Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222
Lead Art Manager - John Sommer
Senior Environment Artist - Matt Lopez
Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d
Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66
Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare
Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead
Environment Artist - Becky Lin
https://www.artstation.com/lintree
Environment Artist - Evan Figueroa
https://www.artstation.com/hattler
Environment Artist - Rian Smith
https://www.artstation.com/riansmith117
Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence
Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft
Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo
Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart
Senior Concept Artist - Brandon Ford