Marvel's Deadpool VR: Sand Stadium
Responsible for modeling and texturing of circular passage/tunnel and corresponding elements, wires and lights.  Helped created many of the wall panels surrounding this passage.  Made a few of the props like cameras and screens.

Responsible for modeling and texturing of circular passage/tunnel and corresponding elements, wires and lights. Helped created many of the wall panels surrounding this passage. Made a few of the props like cameras and screens.

Responsible for modeling and texturing of circular passage/tunnel and corresponding elements, wires and lights.  Helped created many of the wall panels surrounding this passage.  Additionally, created the fluid vats.

Responsible for modeling and texturing of circular passage/tunnel and corresponding elements, wires and lights. Helped created many of the wall panels surrounding this passage. Additionally, created the fluid vats.

Responsible for modeling and texturing many of the wall panels in this room.  Additionally, created the fluid vats.

Responsible for modeling and texturing many of the wall panels in this room. Additionally, created the fluid vats.

Responsible for modeling and texturing some of the prop elements in this room such as cameras and screens.

Responsible for modeling and texturing some of the prop elements in this room such as cameras and screens.

Responsible for modeling and texturing of circular passage/tunnel and corresponding elements, wires and lights.  Helped created many of the wall panels surrounding this passage.  Made a few of the props like cameras and ceiling cable components.

Responsible for modeling and texturing of circular passage/tunnel and corresponding elements, wires and lights. Helped created many of the wall panels surrounding this passage. Made a few of the props like cameras and ceiling cable components.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece.  Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece. Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece.  Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece. Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece.  Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece. Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece.  Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Responsible for modeling and texturing the majority of the walls, door, towers and main Mojo centerpiece. Also created a handful of smaller props assets, like lights and camera assets.

Other elements were provided by other members of the team.

Main entrance mesh to passageway in lower area of Sand Stadium, which I modeled and textured.

Main entrance mesh to passageway in lower area of Sand Stadium, which I modeled and textured.

The main centerpiece for the upper arena, which I modeled and textured.

The main centerpiece for the upper arena, which I modeled and textured.

Main towers for upper arena, which I modeled and textured.

Main towers for upper arena, which I modeled and textured.

More components to the main centerpiece of the upper arena, which I modeled and textured.

More components to the main centerpiece of the upper arena, which I modeled and textured.

Misc. props for the arena, which I modeled and textured.

Misc. props for the arena, which I modeled and textured.

Marvel's Deadpool VR: Sand Stadium

Environment and assets from Marvel's Deadpool VR's Sand Stadium level that I worked on at Twisted Pixel Games. This level did not make it into the final release of the game.

Each area was developed with the support and collaboration of various members of the environment art team.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork