Marvel's Deadpool VR: Blue Area of the Moon
I was responsible for greyboxing and roughing out the level before the team joined me in creating final art.  I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art.  I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art.  I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art.  I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art.  I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art.  I was responsible for modeling, sculpting and texturing the center temple structure.

I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure.

Marvel's Deadpool VR: Blue Area of the Moon

Environment and assets from Marvel's Deadpool VR's Blue Area of the Moon level that I worked on at Twisted Pixel Games. I was responsible for greyboxing and roughing out the level before the team joined me in creating final art. I was responsible for modeling, sculpting and texturing the center temple structure before I went on to help out with other environment initiatives.

Each area was developed with the support and collaboration of various members of the environment art team.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork