Marvel's Deadpool VR: Prologue
Responsible for modeling and texturing doors, walls and windows along with various props in this room.

Responsible for modeling and texturing doors, walls and windows along with various props in this room.

Responsible for modeling and texturing doors, walls and windows along with various props in this room.

Responsible for modeling and texturing doors, walls and windows along with various props in this room.

Some of the lab props I was responsible for modeling and texturing.

Some of the lab props I was responsible for modeling and texturing.

Responsible for modeling and texturing doors, walls and various props in this room.

Responsible for modeling and texturing doors, walls and various props in this room.

Responsible for modeling and texturing doors, walls and windows along with various props in this room.

Responsible for modeling and texturing doors, walls and windows along with various props in this room.

Responsible for doors and floors in this room along with explosion decals.

Responsible for doors and floors in this room along with explosion decals.

Responsible for doors and various props in this scene.

Responsible for doors and various props in this scene.

Responsible for modeling and texturing doors and ceiling in this room.

Responsible for modeling and texturing doors and ceiling in this room.

Responsible for modeling and texturing doors and ceiling in this room.

Responsible for modeling and texturing doors and ceiling in this room.

Responsible for modeling and texturing doors and ceiling in this room.

Responsible for modeling and texturing doors and ceiling in this room.

Responsible for modeling and texturing doors, iris door for sabotage point (including rigging and skinning with base animation) and ceiling in this room.

Responsible for modeling and texturing doors, iris door for sabotage point (including rigging and skinning with base animation) and ceiling in this room.

Responsible for modeling and texturing larger architectural element on the upper platform, along with doors.

Responsible for modeling and texturing larger architectural element on the upper platform, along with doors.

Responsible for texturing and creating this entire space reusing existing elements I had created along with other elements the team had created in previous areas.

Responsible for texturing and creating this entire space reusing existing elements I had created along with other elements the team had created in previous areas.

Responsible for texturing and creating this entire space reusing existing elements I had created along with other elements the team had created in previous areas.

Responsible for texturing and creating this entire space reusing existing elements I had created along with other elements the team had created in previous areas.

Helped model and texture some of the destruction pass and elevator components in this area.

Helped model and texture some of the destruction pass and elevator components in this area.

Helped model and texture some of the destruction pass and elevator components in this area.

Helped model and texture some of the destruction pass and elevator components in this area.

Responsible for modeling and texturing the wall destruction and constructing the destroyed elements within along with the wires for the electrocution sequence of the locked door in this room.

Responsible for modeling and texturing the wall destruction and constructing the destroyed elements within along with the wires for the electrocution sequence of the locked door in this room.

Responsible for modeling and texturing the wall destruction and constructing the destroyed elements within along with the wires for the electrocution sequence of the locked door in this room.

Responsible for modeling and texturing the wall destruction and constructing the destroyed elements within along with the wires for the electrocution sequence of the locked door in this room.

Responsible for modeling and texturing the wall destruction and constructing the destroyed elements within along with the wires for the electrocution sequence of the locked door in this room.

Responsible for modeling and texturing the wall destruction and constructing the destroyed elements within along with the wires for the electrocution sequence of the locked door in this room.

Responsible for modeling and texturing exterior of the bay wall and windows from the observation deck.

Responsible for modeling and texturing exterior of the bay wall and windows from the observation deck.

Marvel's Deadpool VR: Prologue

Environment and assets from Marvel's Deadpool VR's Prologue level that I worked on at Twisted Pixel Games. I was responsible for greyboxing and roughing various parts of the level before the team joined me in creating final art. I was responsible for modeling and texturing various elements through the level, from walls, ceilings and floors - to doors and other props/components. I worked closely with the Art Director and other cross department peers to see it's completion.

Each area was developed with the support and collaboration of various members of the environment art team.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork