Environment and assets from Marvel's Deadpool VR's Prologue level that I worked on at Twisted Pixel Games. I was responsible for greyboxing and roughing various parts of the level before the team joined me in creating final art. I was responsible for modeling and texturing various elements through the level, from walls, ceilings and floors - to doors and other props/components. I worked closely with the Art Director and other cross department peers to see it's completion.
Each area was developed with the support and collaboration of various members of the environment art team.
Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222
Lead Art Manager - John Sommer
Senior Environment Artist - Matt Lopez
Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d
Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66
Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare
Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead
Environment Artist - Becky Lin
https://www.artstation.com/lintree
Environment Artist - Evan Figueroa
https://www.artstation.com/hattler
Environment Artist - Rian Smith
https://www.artstation.com/riansmith117
Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence
Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft
Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo
Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart
Senior Concept Artist - Brandon Ford