Marvel's Deadpool VR: Symkaria
Starting area for Symkaria that I was responsible for polishing and optimizing.  I rigged and setup the trash pile that Deadpool gets tossed into.

Starting area for Symkaria that I was responsible for polishing and optimizing. I rigged and setup the trash pile that Deadpool gets tossed into.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Contributed to greyboxing and prototyping some of the interactive elements, helped setup and rig some of the devices as well as create interactive screen textures for the sequence.

Contributed to greyboxing and prototyping some of the interactive elements, helped setup and rig some of the devices as well as create interactive screen textures for the sequence.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Responsible for polishing and optimizing various areas of Symkaria, from atlasing items to setting up destructible assets.

Contributed to greyboxing and prototyping some of the interactive elements, helped setup and rig some of the devices as well as create interactive screen textures for the sequence.

Contributed to greyboxing and prototyping some of the interactive elements, helped setup and rig some of the devices as well as create interactive screen textures for the sequence.

Contributed to greyboxing and prototyping some of the interactive elements, helped setup and rig some of the devices as well as create interactive screen textures for the sequence.

Contributed to greyboxing and prototyping some of the interactive elements, helped setup and rig some of the devices as well as create interactive screen textures for the sequence.

Responsible for sculpting, modeling and texturing the Leadpool Sniper Rifle for the sequence.  Rigged and skinned.

Responsible for sculpting, modeling and texturing the Leadpool Sniper Rifle for the sequence. Rigged and skinned.

Responsible for sculpting, modeling and texturing the Leadpool Sniper Rifle for the sequence.  Rigged and skinned.

Responsible for sculpting, modeling and texturing the Leadpool Sniper Rifle for the sequence. Rigged and skinned.

Responsible for sculpting, modeling and texturing the Leadpool Sniper Rifle for the sequence.  Rigged and skinned.

Responsible for sculpting, modeling and texturing the Leadpool Sniper Rifle for the sequence. Rigged and skinned.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for modeling and texturing the destructible generator as well as rigging and skinning.

Responsible for a handful of props as well as their rigging and skinning.  Wooden barriers were destructible.

Responsible for a handful of props as well as their rigging and skinning. Wooden barriers were destructible.

Marvel's Deadpool VR: Symkaria

Environment and assets from Marvel's Deadpool VR's Symkaria level that I worked on at Twisted Pixel Games. This level was primarily outsourced - the internal team polished and optimized the level. Additionally the interactive sequences were all done in-house by the internal team. I was responsible for modeling and texturing various elements through the level. This was the final level I was the level point person between departments and I worked closely with the Art Director and other cross department peers to see it's completion. I guided my direct team providing feedback as well as providing input to the Art Director on this level. Additionally I was part of the team that was providing feedback and guidance to the external partners on this level.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork