Environment and assets from Marvel's Deadpool VR's Symkaria level that I worked on at Twisted Pixel Games. This level was primarily outsourced - the internal team polished and optimized the level. Additionally the interactive sequences were all done in-house by the internal team. I was responsible for modeling and texturing various elements through the level. This was the final level I was the level point person between departments and I worked closely with the Art Director and other cross department peers to see it's completion. I guided my direct team providing feedback as well as providing input to the Art Director on this level. Additionally I was part of the team that was providing feedback and guidance to the external partners on this level.
Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222
Lead Art Manager - John Sommer
Senior Environment Artist - Matt Lopez
Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d
Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66
Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare
Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead
Environment Artist - Becky Lin
https://www.artstation.com/lintree
Environment Artist - Evan Figueroa
https://www.artstation.com/hattler
Environment Artist - Rian Smith
https://www.artstation.com/riansmith117
Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence
Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft
Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo
Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart
Senior Concept Artist - Brandon Ford