Environment and assets from Marvel's Deadpool VR's Spirit of Xandar level that I worked on at Twisted Pixel Games. I was responsible for greyboxing and roughing some of parts of the level before the team joined me in creating final art. I was responsible for modeling and texturing various elements through the level. This was the second level I was the level point person between departments and I worked closely with the Art Director and other cross department peers to see it's completion. I guided my direct team providing feedback as well as providing input to the Art Director on this level. Additionally I was part of the team that was providing feedback and guidance to the external partners on this level.
Each area was developed with the support and collaboration of various members of the environment art team.
Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222
Lead Art Manager - John Sommer
Senior Environment Artist - Matt Lopez
Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d
Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66
Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare
Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead
Environment Artist - Becky Lin
https://www.artstation.com/lintree
Environment Artist - Evan Figueroa
https://www.artstation.com/hattler
Environment Artist - Rian Smith
https://www.artstation.com/riansmith117
Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence
Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft
Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo
Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart
Senior Concept Artist - Brandon Ford