Marvel's Deadpool VR: Spirit of Xandar
Responsible for polish of ground textures add story telling elements.  Contributed to destructible asset throughout the level.

Responsible for polish of ground textures add story telling elements. Contributed to destructible asset throughout the level.

Responsible for various structural elements:  Gate, destructible assets as well as destructible signs and setting up glitch material states.

Responsible for various structural elements: Gate, destructible assets as well as destructible signs and setting up glitch material states.

Responsible for polish and optimization of this area.  Modeled and textured the Nova sculpture reusing the character model bust to make the set piece.  Helped with destructible assets in this area.

Responsible for polish and optimization of this area. Modeled and textured the Nova sculpture reusing the character model bust to make the set piece. Helped with destructible assets in this area.

Modeled and textured the Nova sculpture reusing the character model bust to make the set piece.

Modeled and textured the Nova sculpture reusing the character model bust to make the set piece.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles and train were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles and train were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles and train were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles and train were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles and train were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles and train were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling, texturing and rigging (for sliceable areas) the Brood Goo throughout the Spirit of Xandar Level.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level.  Also setup and created destructible states for the egg sacks.

Responsible for sculpting, modeling and texturing the Brood Goo throughout the Spirit of Xandar Level. Also setup and created destructible states for the egg sacks.

Greyboxed modeled and helped setup the Queen's room, this room was a group effort by various artists.

Greyboxed modeled and helped setup the Queen's room, this room was a group effort by various artists.

Group effort for the destroyed state of the Queens room.  I was responsible for texturing and destroying parts of the walls and upper chambers as well as the main Queen dome components as well as helping creating the laser scortches.

Group effort for the destroyed state of the Queens room. I was responsible for texturing and destroying parts of the walls and upper chambers as well as the main Queen dome components as well as helping creating the laser scortches.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements.  Some 3D elements such as the handles were efforts by others.

Helped prototype and model the various elements for the holographic HUD for this sequence along with the help of our VFX lead and UI lead for the VFX and textures on the elements. Some 3D elements such as the handles were efforts by others.

Various destructible props I modeled and textured across the levels in the game including this one.

Various destructible props I modeled and textured across the levels in the game including this one.

Marvel's Deadpool VR: Spirit of Xandar

Environment and assets from Marvel's Deadpool VR's Spirit of Xandar level that I worked on at Twisted Pixel Games. I was responsible for greyboxing and roughing some of parts of the level before the team joined me in creating final art. I was responsible for modeling and texturing various elements through the level. This was the second level I was the level point person between departments and I worked closely with the Art Director and other cross department peers to see it's completion. I guided my direct team providing feedback as well as providing input to the Art Director on this level. Additionally I was part of the team that was providing feedback and guidance to the external partners on this level.

Each area was developed with the support and collaboration of various members of the environment art team.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork