Marvel's Deadpool VR: Yashida
Responsible for modeling and texturing some of the little cave alcoves adding various props and elements to bring the cave areas to life.  Provide direction and feedback to internal and external teams.

Responsible for modeling and texturing some of the little cave alcoves adding various props and elements to bring the cave areas to life. Provide direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system.  Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system. Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system.  Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system. Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system.  Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system. Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system.  Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system. Also provided direction and feedback to internal and external teams.

Responsible for modeling and texturing some of the little cave alcoves adding various props and elements to bring the cave areas to life.  Provide direction and feedback to internal and external teams.

Responsible for modeling and texturing some of the little cave alcoves adding various props and elements to bring the cave areas to life. Provide direction and feedback to internal and external teams.

Responsible for modeling and texturing some of the little cave alcoves adding various props and elements to bring the cave areas to life.  Provide direction and feedback to internal and external teams.

Responsible for modeling and texturing some of the little cave alcoves adding various props and elements to bring the cave areas to life. Provide direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system.  Also provided direction and feedback to internal and external teams.

Responsible for set dressing and polish in various areas through the cave system. Also provided direction and feedback to internal and external teams.

Responsible for sculpting, modeling and texturing the cave collapse sequence.  Also responsible for rigging and skinning the assets.

Responsible for sculpting, modeling and texturing the cave collapse sequence. Also responsible for rigging and skinning the assets.

Responsible for sculpting, modeling and texturing the cave collapse sequence.  Also responsible for rigging and skinning the assets.

Responsible for sculpting, modeling and texturing the cave collapse sequence. Also responsible for rigging and skinning the assets.

Sculpted rock assets for cave collapse sequence.

Sculpted rock assets for cave collapse sequence.

Responsible for prototyping and rigging the bridge assets for this sequence along with set dressing and optimization.

Responsible for prototyping and rigging the bridge assets for this sequence along with set dressing and optimization.

Responsible for prototyping and rigging the bridge assets for this sequence along with set dressing and optimization.

Responsible for prototyping and rigging the bridge assets for this sequence along with set dressing and optimization.

Responsible for sculpting, modeling and texturing the main gate to the compound.  Also responsible for rigging and skinning the asset.

Responsible for sculpting, modeling and texturing the main gate to the compound. Also responsible for rigging and skinning the asset.

Sculpt of main gate to compound.

Sculpt of main gate to compound.

Responsible for populating, optimizing, set dressing and polish work.

Responsible for populating, optimizing, set dressing and polish work.

Responsible for sculpting and texturing, rigging and skinning the main gate and the "Hand" floor medallion.

Responsible for sculpting and texturing, rigging and skinning the main gate and the "Hand" floor medallion.

Responsible for sculpting and texturing, rigging and skinning the gate.

Responsible for sculpting and texturing, rigging and skinning the gate.

Gate sculpt.

Gate sculpt.

Responsible for constructing the Samurai domicile along with sculpting and texturing/rigging the door.  Used a handful of existing assets to craft a new building that was needed for the space.  Set dressed the space.

Responsible for constructing the Samurai domicile along with sculpting and texturing/rigging the door. Used a handful of existing assets to craft a new building that was needed for the space. Set dressed the space.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

Greyboxed this new area that was tackled internally with a mix of existing assets and new ones.  Lead team in this new area providing direction and feedback.

Greyboxed this new area that was tackled internally with a mix of existing assets and new ones. Lead team in this new area providing direction and feedback.

Greyboxed this new area that was tackled internally with a mix of existing assets and new ones.  Lead team in this new area providing direction and feedback.

Greyboxed this new area that was tackled internally with a mix of existing assets and new ones. Lead team in this new area providing direction and feedback.

Greyboxed this new area that was tackled internally with a mix of existing assets and new ones.  Lead team in this new area providing direction and feedback.

Greyboxed this new area that was tackled internally with a mix of existing assets and new ones. Lead team in this new area providing direction and feedback.

Optimized and helped polish parts of this set as well as lead team on other performance pass and polish initiatives.

Optimized and helped polish parts of this set as well as lead team on other performance pass and polish initiatives.

Optimized and helped polish parts of this set as well as lead team on other performance pass and polish initiatives.

Optimized and helped polish parts of this set as well as lead team on other performance pass and polish initiatives.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

I was responsible for modeling and texturing the breakable doors through this area.

Lead team in this new area that was done internally, providing direction and feedback.

I was responsible for modeling and texturing the breakable doors through this area.

I was responsible for modeling and texturing the breakable doors through this area.

I was responsible for modeling and texturing the breakable doors through this area.

I was responsible for modeling and texturing the breakable doors through this area.

I was responsible for modeling and texturing the breakable doors through this area.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

Lead team in this new area that was done internally, providing direction and feedback.

I was also responsible for set dressing along with performance and optimization in this area.

Lead team in this new area that was done internally, providing direction and feedback.

I was also responsible for set dressing along with performance and optimization in this area.

Lead team in this new area that was done internally, providing direction and feedback.

I was also responsible for set dressing along with performance and optimization in this area. Also sculpting and texturing, rigging the main door.

Lead team in this new area that was done internally, providing direction and feedback.

I was also responsible for set dressing along with performance and optimization in this area. Also sculpting and texturing, rigging the main door.

Sculpt of final door to main building.

Sculpt of final door to main building.

Responsible for medallion on floor, sculpting and texturing.  Set dressed and optimized polished interior.

Responsible for medallion on floor, sculpting and texturing. Set dressed and optimized polished interior.

Various props and elements I was responsible for modeling and texturing.

Various props and elements I was responsible for modeling and texturing.

Various destructible props and elements I was responsible for modeling and texturing.

Various destructible props and elements I was responsible for modeling and texturing.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Color palettes I was responsible for creating for Yashida.

Marvel's Deadpool VR: Yashida

Environment and assets from Marvel's Deadpool VR's Yashida level that I worked on at Twisted Pixel Games. This level was split between outsourcing and our internal team - the internal team polished and optimized the outsourced art as well as creating various environments and set pieces and interactive assets. Additionally the interactive sequences were all done in-house by the internal team. I was responsible for sculpting, modeling and texturing various elements through the level. This was the third level I was the level point person between departments and I worked closely with the Art Director and other cross department peers to see it's completion. I guided my direct team providing feedback as well as providing input to the Art Director on this level. Additionally I was part of the team that was providing feedback and guidance to the external partners on this level.

Check out work from this super talented crew:
Art Director - Marshall Womack
https://www.artstation.com/marshall222

Lead Art Manager - John Sommer

Senior Environment Artist - Matt Lopez

Lighting and Senior Environment Artist - Riki Babington
https://www.artstation.com/eat3d

Senior Environment Artist - Kody Korthauer
https://www.artstation.com/kodeman66

Senior Environment Artist - Bryan Lian
https://www.artstation.com/dackflare

Weapons / Senior Environment Artist - Dan Greenfield
https://www.artstation.com/drawnwithlead

Environment Artist - Becky Lin
https://www.artstation.com/lintree

Environment Artist - Evan Figueroa
https://www.artstation.com/hattler

Environment Artist - Rian Smith
https://www.artstation.com/riansmith117

Environment Artist - Alexander Lawrence
https://www.artstation.com/alexanderlawrence

Concept Art:
Senior Concept Artist - Ted Pendergraft
https://www.artstation.com/pendergraft

Senior Concept Artist - Sean Higgins
https://www.artstation.com/higgypoo

Concept Artist - Fedja Hodzic
https://www.artstation.com/fedjart

Senior Concept Artist - Brandon Ford

More artwork